![]() Let's take something simple, like commando's M1. ESPECIALLY in multiplayer.Proc: The chance for an item to trigger another item. I don't get paid enough to give an opinion on that. Blight's advantages are that it can stack and that it can kill by itself. They're both based around base damage, and poison can potentially be based around max HP if it's higher that way. So, blight doesn't even have the advantage on that front, really. If you were to putter around long enough without leveling, a beetle would eventually get enough HP that poison would use the max HP formula, and if you were to level up real fast it would use the base damage formula on a boss. 1000% base damage against the beetle is bigger than 10% of 80 HP, but against a leveled up boss with something like 10000 HP 10% is a lot more than 1000% of 15. This is why poison can whittle a beetle down to 1 HP within a few seconds, but against something like a vagrant will still take 100 seconds to whittle down to 1 HP. It does about 1000% of his base damage (which is slightly higher) over the duration. ![]() The other one is actually based on Acrid's base damage. One of them is the same as the flavor-text: 10% of the enemies' max HP over the duration. Could go super in depth, but I'll just mention that there's actually two entirely different formulas poison can use to determine the damage it does, and it picks whichever is higher. This thread got necro'd, but it looks like it could benefit from a better explanation about how poison works. I think it's pretty obvious when poisoning a boss and sitting around for 10 seconds isn't nearly enough to kill him. Not 10% per second, but 10% throughout those 10 seconds. Poison lasts 10 seconds and does 10% of total HP. Whereas, my Poison example is dealing 100,000 per tick of damage when the enemy has 1,000,000 HP. If your own damage is 100, then it is only burning for 60 DPS per stack and requires quite a few Backup Magazines to even hit a reasonable amount of killable DPS. Sure, Blight can stack but it deteriorates quickly with such a short duration. A boss that has 1,000,000 health will take 999,999 damage in 10 seconds and combined with a Guillotine, you have a very effective kill method for Elites. While Blight does have the ability to kill enemies, it only does 60% of your damage as DPS, which while looks great at first it has dropoff as the difficulty progresses and enemies gain more HP. It's inability to kill can be supplemented later with Bleed effects or any other DoT. Poison lasts long enough to put an enemy at 1 HP (usually) guaranteed because it does 10% of the monsters health in DPS but it cannot kill. MrCrouton の投稿を引用:Personally, from what I've play-tested with Acrid I like Poison better and this is my reasoning. ![]() Personally, from what I've play-tested with Acrid I like Poison better and this is my reasoning.
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